

Click on your Image and go to Path à Trace Bitmap (see P4) and click it. You should choose “Default import resolution” for DPI and “Smooth” for Image Rendering Mode. Once you open the file in Inkscape, it will bring up a pop up window with some options to pick from. To do this I use the free program Inkscape, but you could also use Adobe Illustrator. BPM image into a vector image, specifically a. After this… just clean up any of the rough edges and save the file as a.


Now with this area selected, color the whole selection one color (see P3). Then select all of the white areas of the image and use the inverse selection option to select the opposite area of the image instead. Next, you will want to selectively remove an outline of any details you want to keep in your image… in this case, we’ll keep the eye, nostril and outline of the neck. In this case, I simply used the magic wand selection tool in Photoshop and deleted the background. In the program you should work to cut out the background from the image (see P1). First you need to take your picture and open it some kind of photo manipulation program… I prefer to use Photoshop because it has good selection tools. This is a multi-step process that begins with the picture, then utilizes photo editing programs, vector manipulation, and finally Tinkercad. For this tutorial we will be making a 3D representation of this image:īeing able to take a picture of an item and turn it into a 3D model can be a very useful skill.
